Fusion Draft
Spell Normal

Fusion Draft

  • Archetype:
  • Polymerization

  • View:
  • 1337




Discard 1 card, then reveal 1 Fusion Monster in your Extra Deck; add 1 of the Fusion Materials whose names are mentioned on that revealed monster from your Deck or GY to your hand, except the discarded card, then you can add a second such card to your hand, if the first card added was a Normal Monster. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Fusion Draft" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 48
Deck 50

Fusion Draft — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 48.4 · Deck: 50.5 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler

Why it scores here

Fusion Draft converts a Fusion Monster in the Extra Deck into a Fusion Material from the Deck or GY for a discard cost, and can add a second card if the first is a Normal Monster. Its score comes from that reliable search, a roughly even card economy, and a cheap, low-commitment slot. The high deck count (47 decks across 24 archetypes) confirms the card is practical and portable, but it earned only accessibility and deck-resilience points, not intrinsic power. No combo data was supplied, so combo conversion rests on text alone and is scored conservatively.

Axis scores

Axis Score Evidence
Accessibility 60 Needs a Fusion Monster in the Extra Deck and a discard, but the deck sample shows it live across 47 decks at about 1.6 copies each (observed, deck stat).
Combo & Conversion 40 Converts one card into a Fusion route only through the Fusion Monster's material names; no combo boards were recorded, so this is text-only inference.
Resource Economy 52 Discarding 1 card to add 1 card is about even, and adding a second Normal Monster gives a small gain (verified, card text).
Effect & Interaction 5 The card provides no opponent interaction, negation, or removal (verified, card text).
Material Utility 0 It is a Spell, so it provides no body and cannot be used as material (verified, card type).
Resilience & Flexibility 35 As a Spell in hand, it can be answered by hand traps such as Ash Blossom & Joyous Spring, which co-occurs in 70.2% of decks (inferred from text, observed for co-occurrence).
Deck-Building Efficiency 62 A cheap Normal Spell at 1-3 copies that only restricts non-Fusion Extra Deck Special Summons for one turn (verified, card text; observed copy distribution).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 48.4, Deck ≈ 50.5, Meta = provisional. Modifiers: Self-restriction on Extra Deck summons (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)

Strengths

  • Searches a Fusion Material from Deck or GY, so it works from either zone
  • Can add a second card if the first is a Normal Monster, giving a small net gain
  • Cheap to run: a Normal Spell at 1-3 copies with no garnet or brick cost
  • Broad usage across 24 archetypes and 3 gameplay types (observed)

Weaknesses

  • Requires a Fusion Monster in the Extra Deck and a discard as cost
  • Provides no body, negation, or removal
  • Restricts non-Fusion Extra Deck Special Summons for the rest of the turn
  • Once per turn, so it cannot be chained for repeated searches

Counters / choke points

  • Ash Blossom & Joyous Spring can respond to its search from Deck/GY (inferred from text)
  • General hand traps and Spell-negation effects that respond to a search

Best use

Searcher/Tutor for Fusion Materials, with a second Normal Monster search as a bonus. Decks: Fusion-based decks that run Extra Deck Fusion Monsters (observed: Red-Eyes, Dracotail, Branded, Skull Servant, Lightsworn). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: discard 1 card as cost, then reveal a Fusion Monster in the Extra Deck and add a named Fusion Material from Deck or GY (excluding the discarded card); Card text: adding a second card is allowed if the first added card is a Normal Monster; Card text: for the rest of the turn, non-Fusion Extra Deck Special Summons are prohibited; once per turn; Deck sample: 47 decks, 1.6 average copies, 24 distinct archetypes
  • Observed: All 47 sampled decks run it in the main deck; 83% are gameplay type 7; Ash Blossom & Joyous Spring co-occurs in 70.2% of decks; Polymerization in 42.6%
  • Inferred: Primary role is Searcher/Tutor because the card's effect adds a card from Deck or GY to hand; Accessibility depends on a Fusion Monster in the Extra Deck being present; Ash Blossom & Joyous Spring can respond to the search, based on card text
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only no banlist token: assumed 3 copies (unlimited) legal_copies is empty for TCG and OCG no top-card ranking data











https://metaduelist.com/
Top